Sneak your own Rare Friend through a cutaway building, one move at a time. Then leave the next thief a harder way in.
Rare Friends Vibeathon 2026Character SpotlightToken ActivityEconomy Potential
Your Friend is the thief
Connect a wallet and Rare Heist finds the Generations Friends you own. The one you pick walks into every building, with its own walking frames, its #ID and its family. It is never redrawn and never recoloured.
Bit for bit, from the chain
Each frame is one 256-bit word from the Rare Friends registry: 16 rows of 16 pixels, one bit each. The game asks familyOf, then seedOf, then frames(family, seed), and draws what comes back.
Checked on a real wallet
- 12/12Friends found on a real holder wallet, the same set as FriendSDK's
readOwnedFriends. - 64frames per Friend: idle and walk in four directions, matching the SDK sprite reader bit for bit.
- 0signatures to connect. Connecting only reads.
Eight clips, 64 frames, straight from the registry
- Drawn like the FriendSDK reference: integer scale, a black mask and a white one-pixel halo.
- No wallet? Preview any Friend by token ID, look up a holder's Friends read-only, or play as a guest with the SDK samples #3412 Skeleton and #7730 Hoverer.
heists, every one solvable
23/23 solved
Five lessons, a 14-job campaign, three Black Archive jobs and the Last Heist opening vault. You move one cell, then security moves, on clocks you can read. Every level ships with a stored solution you can watch in the game, and a proof video plays all 23 through the game's own engine.
- Guards on footFlashlights see three cells ahead, one in the dark. EMP does not stop them.
- Drones, cameras, lasersEach on a fixed, readable clock. Hide from drones in a ladder hatch.
- BlackoutsCut the lights, or wait for the building's own blackout, and slip past.
- INTELTake the security plans and every patrol route and camera sweep stays drawn on the building.
- UNDO and INSPECTRewind a turn in practice. Inspect any device's next beats without spending one.
- Instant failNo health bar. Seen once, the job is over.
Lights out
In the dark a guard sees one cell, not three. Cut the power with a switch, or learn the building's blackout clock, and walk right past.
The building is lit. A guard sees three cells ahead.
One vault
Every clear changes it
Players take turns rewriting one building on the game server. The last thief standing when the clock runs out wins the round.
- Clear the vault. Beat the current version clean.
- Add one obstacle. Drag a wall, laser or camera from the side palette onto the building.
- The solver checks it live. Your piece must break the last winning route, and the vault must still be beatable.
- Prove it. Clear your own version. The server replays every route with the same engine.
- Hold the lead. Whoever cleared last when the clock ends takes the round.
Stake in
Winner takes 80, 10 burns
DEMO, PLAY MONEY
Seven Friends stake 100 each
Last clean thief when the clock ends wins. Needs two players who cleared
80% to the winner. 10% burned, 10% to Friend rewards
No rival, no burn: every stake comes back
Friend #7730 took 560 DEMO RF, 70 DEMO RF burned
Why the numbers hold
- Skill pays. Win more than 1/(0.8n) of n-player rounds and you come out ahead: 25% with five players.
- Self-dealing always loses. Faking a rival stakes 200 and gets 160 back.
- The server keeps the books. Every settle checks stakes = paid + burned + rewards + refunded + held. Settled once.
Playable now in DEMO RF: Daily Heist 150 for 3 tries, stake rounds 100 or 1,000. Nothing real is staked, paid or burned.

From DEMO RF to real RF
- DEMO potsDaily Heist and stake rounds, 80/10/10, in play money.
- An audited escrow contractPays only the winning Friend, the burn or a refund. Refunds and claims can never be paused.
- One Friend, one entryStakes made on chain for an owned Friend, checked with ownerOf.
- Results anyone can checkA proof bundle anyone can replay with the open engine, and a guardian veto.
- Legal reviewPaid-entry skill contests are regulated differently from place to place.
- Real-RF pots80% to the winning Friend, 10% to 0x…dEaD, 10% to Friend rewards, in one settlement.
Steps 2 to 6 are designed in the escrow spec, not deployed. Read the spec
59,400 RF
burned a month if the pots were real RF, with the in-game calculator's defaults
- Daily Heist: 50 players a day
- 22,500
- Stake rounds: 10 a day, 6 players at 100, 80% with a winner
- 14,400
- Shop: 300 players a day, 1% buy a 250 RF item
- 22,500
- Share of RF supply a month
- about 0.006%
Real RF,
The shop is live on Robinhood Chain. Each item is one plain $RAREFRIENDS transfer to 0x…dEaD from your own wallet. Nobody is paid: not the developer, not a creator, not a prize pool.
- No approvals, no signatures, no contract of ours, no custody.
- Unlocked only from a receipt where the RF contract itself logged the transfer to 0x…dEaD for at least the price.
- One burn at a time, across every tab. No randomness, no gameplay advantage.
- DEMO stays the default: the three unlocks that matter to play are also sold for play money.
Burn ledger, read from chain logs
First real burn: 10 RF for the Hatchwork theme · tx 0xcf6b…3957
Every tagged Rare Heist burn appears here as it lands: item, amount, Friend #ID and the transaction on the Robinhood Chain explorer.

Built to be trusted
- 125/125
Unit checksEvery level valid and solvable, the solver, every stored solution, LIVE BURN encoding and receipt-forgery checks.
- 11/11
Stake ledger tests80/10/10 settlement, refunds, idempotent settle, 20 parallel stakes and four threads racing one SQLite file.
- 18
Browser suitesThe real UI against the real server: the whole campaign by keyboard, the wallet flow, the vault editor, stake rounds, the burn locks.
- 11 rounds
Independent review of the money pathSeparate reviewers probed LIVE BURN: double sends across tabs, reloads, wallet timeouts. Every finding fixed and re-checked.
- 12/12
Mainnet checkA real holder wallet returned the same Friends as FriendSDK, read-only.
- PASS
Friend EditionThe same game on FriendSDK v0.1.4 passes
friendsdk checkandfriendsdk testat 960 and 360 px.
No open findings
What is real and what is DEMO
- Daily Heist and stake rounds run in DEMO RF. Nothing real is staked, paid or burned there.
- Rare Heist pays out no RF: no faucets, no play-to-earn, no real prize.
- The shop burns real RF. First real burn: 10 RF (tx 0xcf6b…3957). The ledger shows every burn live.
- The real-RF escrow is designed, not deployed or audited.
- Difficulty is tuned with a solver and has not been playtested with players yet.
Your Friend is waiting at the door
Free in your browser. No install, and no wallet needed to try.